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" 225" // sets the speed at which the pitch changes " 89" // sets the maximum angle to look down - *default is 89 " 0.300" // sets movement speed for keyboard use " 0" // toggles higer quality player models - * 1 is 'on', 0 is 'off' " 0" // toggles game gauge mode - * 1 is 'on', 0 is 'off' " 1" // enables estimated player stepping motion " 400" // sets the forward speed of a player - *can only go as fast as the server allows " 1" // toggles downloads of models and decals during a game - * 1 is 'on', 0 is 'off' " 0.500" // sets the amount that the view of a player bobs while running " 0.800" // sets how frequently the view of a player bobs while running " 0.010" // sets the amount that the view bobs while the player is running " 400" // sets the backup speed of a player - number can only go as fast as a particular server allows " 0.670" // sets the speed that the direction keys change the view angle " 1" // toggles upload of maps, models and decals when joining a server - * 1 is 'on', 0 is 'off'
Play tfc team fortress classic download#
" 1" // toggles download of maps, models and decals when joining a server - * 1 is 'on', 0 is 'off' " 27005" // sets the port that the client will use to connect to a server " 16" // sets the preferred offset up for the chase cam " 0" // sets the preferred offset to the side for the chase cam " 100" // sets the preferred chase cam distance from the player when backing up continues the current game on a new map changes the map and maintains client connections controls CD audio - * i.e., 'cd stop' stops the cd play, 'cd loop X' plays track X using tracks 1-16 " 0" // sets the preferred snap interval for the chase cam - *works only if thirdperson is activated " 90" // sets the preferred yaw for the chase cam - *works only if thirdperson is activated " 0" // sets the preferred pitch for the chase cam - *works only if thirdperson is activated " 64" // sets the preferred distance from the player model to the chase cam - *works only if thirdperson is activated " 0" // toggles chase cam auto-contain in current room on/off - * 1 is 'on', 0 is 'off' " 0" // toggles chase cam commands on/off - * 1 is 'on', 0 is 'off' " 1" // enables glare reduction - *the higher the value, the brighter it gets " 6" // sets the bottom color of the player model " 1" // toggles CD audio on/off- * 1 is 'on', 0 is 'off' bans AND kicks a player from a server using their uniqueid - get this unique id from the "users" command - 0 minutes is a permanent ban - **Version 4.0.1.3+ only records a demo and appends it to the demo file in existence at Half-Life/Valve/m " 0.300" // sets the sound level for ambient sounds
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" 100" // sets the distance at which ambient sounds fade away binds commands together in an alias to perform mutiple tasks at the hit of one button The new menu system is also designed to help new players get into the game, removing the need to know any extra keys beyond moving and firing.// adds an ip address to the filterban list - * use 0 minutes to make the addition permanent
Play tfc team fortress classic mod#
Available to mod authors in Half-Life SDK 2.0, the VGUI is exploited in this release via new in-game menus that allow players to change class, communicate with teammates and more by simply clicking through this customizable menu system-and subsequently eliminating the need to move your fingers off critical keys during the heat of battle. The Valve GUI (VGUI) is a set of general purpose, extensible user interface APIs for displaying and manipulating user interface elements in-game. The new networking system improves play for all players regardless of their connection. This release includes the TF2 networking system and is compatible with all Half-Life games and MODs. Today's announcement is on Team Fortress (Classic) 1.5 coming out soon, which will have the new TF2 netcode and three new levels. What would this day be without another press release from Valve? Well, here it is.
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